CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_intrigue_court_position

has_intrigue_court_position = yes

game/common/scripted_triggers/00_court_position_triggers.txt, line 332 (7 lines). No parameters.

has_intrigue_court_position is a scripted trigger in Crusader Kings III, written at line 332 of its file. It takes no parameters: has_intrigue_court_position = yes (or no). The game's script calls it in 2 places, among them Petition: Second Opinion (event petition_liege.0401) and Petition: Second Opinion (event petition_liege.0421). Patch 1.20.1.2, from game/common/scripted_triggers/00_court_position_triggers.txt.

What it checks

  • One of these

    • has_court_position = food_taster_court_position
    • or

      has_court_position = master_assassin_court_position
    • or

      has_court_position = executioner_court_position

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
has_intrigue_court_position = {
	OR = {
		has_court_position = food_taster_court_position
		has_court_position = master_assassin_court_position
		has_court_position = executioner_court_position
	}
}

As written in game/common/scripted_triggers/00_court_position_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_intrigue_court_position.

Events (2)

Source: game/common/scripted_triggers/00_court_position_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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