CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_interesting_portrait_altering_trait_trigger

has_interesting_portrait_altering_trait_trigger = yes

game/common/scripted_triggers/00_scripted_triggers.txt, line 190 (15 lines). No parameters.

has_interesting_portrait_altering_trait_trigger is a scripted trigger in Crusader Kings III, written at line 190 of its file. It takes no parameters: has_interesting_portrait_altering_trait_trigger = yes (or no). The game's script calls it in 1 place, among them guest_management (courtier guest management). Patch 1.20.1.2, from game/common/scripted_triggers/00_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
has_interesting_portrait_altering_trait_trigger = {
	OR = {
		has_trait = scarred
		has_trait = blind
		has_trait = beauty_bad
		has_trait = beauty_good
		has_trait = hunchbacked
		has_trait = dwarf
		has_trait = giant
		has_trait = spindly
		has_trait = scaly
		has_trait = albino
		has_trait = one_eyed
	}
}

As written in game/common/scripted_triggers/00_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_interesting_portrait_altering_trait_trigger.

Courtier guest management (1)

  • guest_management

Source: game/common/scripted_triggers/00_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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