Scripted trigger
has_interesting_portrait_altering_trait_trigger
has_interesting_portrait_altering_trait_trigger = yesgame/common/scripted_triggers/00_scripted_triggers.txt, line 190 (15 lines). No parameters.
has_interesting_portrait_altering_trait_trigger is a scripted trigger in Crusader Kings III, written at line 190 of its file. It takes no parameters: has_interesting_portrait_altering_trait_trigger = yes (or no). The game's script calls it in 1 place, among them guest_management (courtier guest management). Patch 1.20.1.2, from game/common/scripted_triggers/00_scripted_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
has_interesting_portrait_altering_trait_trigger = {
OR = {
has_trait = scarred
has_trait = blind
has_trait = beauty_bad
has_trait = beauty_good
has_trait = hunchbacked
has_trait = dwarf
has_trait = giant
has_trait = spindly
has_trait = scaly
has_trait = albino
has_trait = one_eyed
}
}As written in game/common/scripted_triggers/00_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_interesting_portrait_altering_trait_trigger.
Courtier guest management (1)
- guest_management
Source: game/common/scripted_triggers/00_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.