Scripted trigger
has_infected_or_gangrenous_wound_trigger
has_infected_or_gangrenous_wound_trigger = yesgame/common/scripted_triggers/20_health_triggers.txt, line 806 (6 lines). No parameters.
has_infected_or_gangrenous_wound_trigger is a scripted trigger in Crusader Kings III, written at line 806 of its file. It takes no parameters: has_infected_or_gangrenous_wound_trigger = yes (or no). The game's script calls it in 2 places, among them wounded_recovery_pulse (on action) and wound_treatment_results_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
has_infected_or_gangrenous_wound_trigger = {
OR = {
has_character_modifier = gangrene_modifier
has_character_modifier = infected_wound_modifier
}
}As written in game/common/scripted_triggers/20_health_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_infected_or_gangrenous_wound_trigger.
On actions (the game's own hooks) (1)
- wounded_recovery_pulse
Scripted effects (1)
Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.