Scripted trigger
has_important_relationship_with_root_trigger
has_important_relationship_with_root_trigger = yesgame/common/scripted_triggers/00_relation_triggers.txt, line 501 (3 lines). No parameters.
has_important_relationship_with_root_trigger is a scripted trigger in Crusader Kings III, written at line 501 of its file. It takes no parameters: has_important_relationship_with_root_trigger = yes (or no). The game's script calls it in 6 places, among them Criminal can be Imprisoned (important action), Criminal can be Pardoned (important action) and Late Night Snack (event trait_specific_ongoing.5005). Patch 1.20.1.2, from game/common/scripted_triggers/00_relation_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
has_important_relationship_with_root_trigger = {
has_important_relationship_with_character_trigger = { CHARACTER = root }
}As written in game/common/scripted_triggers/00_relation_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_important_relationship_with_root_trigger.
Important actions (2)
- Criminal can be Imprisoned
- Criminal can be Pardoned
Events (4)
- Late Night Snack
trait_specific_ongoing.5005 - Plush and Commonplace Carpet
yearly.4051 - Private Meating
trait_specific_ongoing.5001 - The Power to Influence
feast_lifestyle.2003
Source: game/common/scripted_triggers/00_relation_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.