Scripted trigger
has_householdgod_tenet_trigger
has_householdgod_tenet_trigger = yesgame/common/scripted_triggers/00_religion_faith_rite_triggers.txt, line 397 (56 lines). No parameters.
has_householdgod_tenet_trigger is a scripted trigger in Crusader Kings III, written at line 397 of its file. It takes no parameters: has_householdgod_tenet_trigger = yes (or no). The game's script calls it in 2 places, among them hindu_householdgodname_rite (religion) and pagan_householdgodname_rite (religion). Patch 1.20.1.2, from game/common/scripted_triggers/00_religion_faith_rite_triggers.txt.
The comment above it in the file
Household: kinship, saints, rite, communal belonging, peace, liturgical continuity
What it checks
One of these
has_tenet_status = { tenet = tenet_pacifism status = core }or
has_tenet_status = { tenet = tenet_pastoral_isolation status = core }or
has_tenet_status = { tenet = tenet_ancestor_worship status = core }or
has_tenet_status = { tenet = tenet_household_gods status = core }or
has_tenet_status = { tenet = tenet_filial_piety status = core }or
has_tenet_status = { tenet = tenet_harmonious_society status = core }or
has_tenet_status = { tenet = tenet_peace_of_god status = core }or
has_tenet_status = { tenet = tenet_dulia status = core }or
has_tenet_status = { tenet = tenet_hyperdulia status = core }or
has_tenet_status = { tenet = tenet_acts_of_apostles status = core }or
has_tenet_status = { tenet = tenet_apostolic_succession status = core }or
has_tenet_status = { tenet = tenet_divine_liturgy status = core }or
has_tenet_status = { tenet = tenet_adaptive status = core }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (56 lines of game script)
has_householdgod_tenet_trigger = {
OR = {
has_tenet_status = {
tenet = tenet_pacifism
status = core
}
has_tenet_status = {
tenet = tenet_pastoral_isolation
status = core
}
has_tenet_status = {
tenet = tenet_ancestor_worship
status = core
}
has_tenet_status = {
tenet = tenet_household_gods
status = core
}
has_tenet_status = {
tenet = tenet_filial_piety
status = core
}
has_tenet_status = {
tenet = tenet_harmonious_society
status = core
}
has_tenet_status = {
tenet = tenet_peace_of_god
status = core
}
has_tenet_status = {
tenet = tenet_dulia
status = core
}
has_tenet_status = {
tenet = tenet_hyperdulia
status = core
}
has_tenet_status = {
tenet = tenet_acts_of_apostles
status = core
}
has_tenet_status = {
tenet = tenet_apostolic_succession
status = core
}
has_tenet_status = {
tenet = tenet_divine_liturgy
status = core
}
has_tenet_status = {
tenet = tenet_adaptive
status = core
}
}
}As written in game/common/scripted_triggers/00_religion_faith_rite_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_householdgod_tenet_trigger.
Religion (2)
- hindu_householdgodname_rite
- pagan_householdgodname_rite
Source: game/common/scripted_triggers/00_religion_faith_rite_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.