CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_householdgod_tenet_trigger

has_householdgod_tenet_trigger = yes

game/common/scripted_triggers/00_religion_faith_rite_triggers.txt, line 397 (56 lines). No parameters.

has_householdgod_tenet_trigger is a scripted trigger in Crusader Kings III, written at line 397 of its file. It takes no parameters: has_householdgod_tenet_trigger = yes (or no). The game's script calls it in 2 places, among them hindu_householdgodname_rite (religion) and pagan_householdgodname_rite (religion). Patch 1.20.1.2, from game/common/scripted_triggers/00_religion_faith_rite_triggers.txt.

The comment above it in the file

Household: kinship, saints, rite, communal belonging, peace, liturgical continuity

What it checks

  • One of these

    • has_tenet_status = { tenet = tenet_pacifism status = core }
    • or

      has_tenet_status = { tenet = tenet_pastoral_isolation status = core }
    • or

      has_tenet_status = { tenet = tenet_ancestor_worship status = core }
    • or

      has_tenet_status = { tenet = tenet_household_gods status = core }
    • or

      has_tenet_status = { tenet = tenet_filial_piety status = core }
    • or

      has_tenet_status = { tenet = tenet_harmonious_society status = core }
    • or

      has_tenet_status = { tenet = tenet_peace_of_god status = core }
    • or

      has_tenet_status = { tenet = tenet_dulia status = core }
    • or

      has_tenet_status = { tenet = tenet_hyperdulia status = core }
    • or

      has_tenet_status = { tenet = tenet_acts_of_apostles status = core }
    • or

      has_tenet_status = { tenet = tenet_apostolic_succession status = core }
    • or

      has_tenet_status = { tenet = tenet_divine_liturgy status = core }
    • or

      has_tenet_status = { tenet = tenet_adaptive status = core }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (56 lines of game script)
has_householdgod_tenet_trigger = {
	OR = {
		has_tenet_status = {
			tenet = tenet_pacifism
			status = core
		}
		has_tenet_status = {
			tenet = tenet_pastoral_isolation
			status = core
		}
		has_tenet_status = {
			tenet = tenet_ancestor_worship
			status = core
		}
		has_tenet_status = {
			tenet = tenet_household_gods
			status = core
		}
		has_tenet_status = {
			tenet = tenet_filial_piety
			status = core
		}
		has_tenet_status = {
			tenet = tenet_harmonious_society
			status = core
		}
		has_tenet_status = {
			tenet = tenet_peace_of_god
			status = core
		}
		has_tenet_status = {
			tenet = tenet_dulia
			status = core
		}
		has_tenet_status = {
			tenet = tenet_hyperdulia
			status = core
		}
		has_tenet_status = {
			tenet = tenet_acts_of_apostles
			status = core
		}
		has_tenet_status = {
			tenet = tenet_apostolic_succession
			status = core
		}
		has_tenet_status = {
			tenet = tenet_divine_liturgy
			status = core
		}
		has_tenet_status = {
			tenet = tenet_adaptive
			status = core
		}
	}
}

As written in game/common/scripted_triggers/00_religion_faith_rite_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_householdgod_tenet_trigger.

Religion (2)

  • hindu_householdgodname_rite
  • pagan_householdgodname_rite

Source: game/common/scripted_triggers/00_religion_faith_rite_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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