Scripted trigger
has_hosted_feast_opinion_targeting_character
has_hosted_feast_opinion_targeting_character = { CHARACTER = … }game/common/scripted_triggers/00_feast_activity_triggers.txt, line 50 (12 lines). Parameters: $CHARACTER$.
has_hosted_feast_opinion_targeting_character is a scripted trigger in Crusader Kings III, written at line 50 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 1 place, among them vassal_2101_potential_vassal_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_feast_activity_triggers.txt.
What it checks
One of these
has_opinion_modifier = { modifier = feast_hosted_successful_feast target = $CHARACTER$ }or
has_opinion_modifier = { modifier = feast_hosted_successful_feast_with_music target = $CHARACTER$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
has_hosted_feast_opinion_targeting_character = {
OR = {
has_opinion_modifier = {
modifier = feast_hosted_successful_feast
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = feast_hosted_successful_feast_with_music
target = $CHARACTER$
}
}
}As written in game/common/scripted_triggers/00_feast_activity_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_hosted_feast_opinion_targeting_character.
Scripted triggers inside an event file (1)
- vassal_2101_potential_vassal_trigger
Source: game/common/scripted_triggers/00_feast_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.