CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_holy_building

has_holy_building = yes

game/common/scripted_triggers/00_religious_triggers.txt, line 2131 (3 lines). No parameters.

has_holy_building is a scripted trigger in Crusader Kings III, written at line 2131 of its file. It takes no parameters: has_holy_building = yes (or no). The game's script calls it in 3 places, among them Funeral (activity), funeral_end_legitimacy_gain (script value) and funeral_end_piety_gain (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

The comment above it in the file

Used on provinces

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (3 lines of game script)
has_holy_building = {
	has_building_with_flag = holy_building #Replaces manually maintained list of all holy buildings
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_holy_building.

Activities (1)

Script values (2)

  • funeral_end_legitimacy_gain
  • funeral_end_piety_gain

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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