Scripted trigger
has_holy_building
has_holy_building = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 2131 (3 lines). No parameters.
has_holy_building is a scripted trigger in Crusader Kings III, written at line 2131 of its file. It takes no parameters: has_holy_building = yes (or no). The game's script calls it in 3 places, among them Funeral (activity), funeral_end_legitimacy_gain (script value) and funeral_end_piety_gain (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
The comment above it in the file
Used on provinces
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
has_holy_building = {
has_building_with_flag = holy_building #Replaces manually maintained list of all holy buildings
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_holy_building.
Activities (1)
Script values (2)
- funeral_end_legitimacy_gain
- funeral_end_piety_gain
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.