Scripted trigger
has_high_health_penalty_disease_type_trigger
has_high_health_penalty_disease_type_trigger = yesgame/common/scripted_triggers/20_health_triggers.txt, line 680 (37 lines). No parameters.
has_high_health_penalty_disease_type_trigger is a scripted trigger in Crusader Kings III, written at line 680 of its file. It takes no parameters: has_high_health_penalty_disease_type_trigger = yes (or no). The game's script calls it in 1 place, among them add_disease_treatment_modifier_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.
What it checks
One of these
scope:disease_type = flag:typhusor
scope:disease_type = flag:smallpoxor
scope:disease_type = flag:bubonic_plagueor
scope:disease_type = flag:dysenteryor
scope:disease_type = flag:ergotismor
All of these
scope:disease_type = flag:consumptionOne of these
- Is a child
or
is_old_character = yes
or
All of these
scope:disease_type = flag:canceris_old_character = yes
or
All of these
scope:disease_type = flag:measles- Is a child
or
All of these
scope:disease_type = flag:pneumonicis_old_character = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (37 lines of game script)
has_high_health_penalty_disease_type_trigger = { # >= 3.5
OR = {
### TYPHUS
scope:disease_type = flag:typhus #4.5 + 1
### SMALLPOX
scope:disease_type = flag:smallpox #4.5 + 1.5
### BUBONIC PLAGUE
scope:disease_type = flag:bubonic_plague #7 + 2
### DYSENTERY
scope:disease_type = flag:dysentery #3.5 + 2
### ERGOTISM
scope:disease_type = flag:ergotism #3.5
### CONSUMPTION
AND = {
scope:disease_type = flag:consumption #2 + 1 + 2
OR = {
is_adult = no
is_old_character = yes
}
}
### CANCER
AND = {
scope:disease_type = flag:cancer #3 + 1
is_old_character = yes
}
### MEASLES
AND = {
scope:disease_type = flag:measles #3 + 3
is_adult = no
}
### PNEUMONIA
AND = {
scope:disease_type = flag:pneumonic #3 + 2
is_old_character = yes
}
}
}As written in game/common/scripted_triggers/20_health_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_high_health_penalty_disease_type_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.