CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_graphical_korean_region_trigger

has_graphical_korean_region_trigger = yes

game/common/scripted_triggers/00_illustration_triggers.txt, line 864 (19 lines). No parameters.

has_graphical_korean_region_trigger is a scripted trigger in Crusader Kings III, written at line 864 of its file. It takes no parameters: has_graphical_korean_region_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.

What it checks

  • If a check the game hides passes: the same again (1 line)
    • Their capital province: Is in the Korea region
    Else if a check the game hides passes: the same again (1 line)
    • Their host’s capital province: Is in the Korea region
    Else if a check the game hides passes: the same again (1 line)
    • Their liege’s capital province: Is in the Korea region

    Else if

    a check the game hides

    Then

    • location.province_owner.capital_province = { geographical_region = world_asia_korea }

    Otherwise

    • always = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
has_graphical_korean_region_trigger = {
	trigger_if = {
		limit = { exists = capital_province }
		capital_province = { geographical_region = world_asia_korea }
	}
	trigger_else_if = {
		limit = { exists = host.capital_province }
		host.capital_province = { geographical_region = world_asia_korea }
	}
	trigger_else_if = {
		limit = { exists = liege.capital_province }
		liege.capital_province = { geographical_region = world_asia_korea }
	}
	trigger_else_if = {
		limit = { exists = location.province_owner.capital_province }
		location.province_owner.capital_province = { geographical_region = world_asia_korea }
	}
	trigger_else = { always = yes }
}

As written in game/common/scripted_triggers/00_illustration_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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