Scripted trigger · Khans of the Steppe files
has_good_season_nomadic_capital_root_trigger
has_good_season_nomadic_capital_root_trigger = yesgame/common/scripted_triggers/mpo_scripted_triggers.txt, line 1485 (20 lines). No parameters.
has_good_season_nomadic_capital_root_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1485 of its file. It takes no parameters: has_good_season_nomadic_capital_root_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
- You › Any character situation:
One of these
- Any situation sub region:
sub_region_current_phase = situation_steppe_abundant_grazing_seasonsituation_sub_region_has_county = root.capital_county
or
Any situation sub region:sub_region_current_phase = situation_steppe_warm_nights_seasonsituation_sub_region_has_county = root.capital_county
or
Any situation sub region:sub_region_current_phase = situation_steppe_sky_blessing_seasonsituation_sub_region_has_county = root.capital_county
- Any situation sub region:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
has_good_season_nomadic_capital_root_trigger = {
root ?= {
any_character_situation = {
OR = {
any_situation_sub_region = {
sub_region_current_phase = situation_steppe_abundant_grazing_season
situation_sub_region_has_county = root.capital_county
}
any_situation_sub_region = {
sub_region_current_phase = situation_steppe_warm_nights_season
situation_sub_region_has_county = root.capital_county
}
any_situation_sub_region = {
sub_region_current_phase = situation_steppe_sky_blessing_season
situation_sub_region_has_county = root.capital_county
}
}
}
}
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.