Scripted trigger · Khans of the Steppe files
has_good_season_nomadic_capital_character_trigger
has_good_season_nomadic_capital_character_trigger = { CHARACTER = … }game/common/scripted_triggers/mpo_scripted_triggers.txt, line 1506 (20 lines). Parameters: $CHARACTER$.
has_good_season_nomadic_capital_character_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1506 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 1 place, among them Migrate (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (20 lines of game script)
has_good_season_nomadic_capital_character_trigger = {
$CHARACTER$ = {
any_character_situation = {
OR = {
any_situation_sub_region = {
sub_region_current_phase = situation_steppe_abundant_grazing_season
situation_sub_region_has_county = $CHARACTER$.capital_county
}
any_situation_sub_region = {
sub_region_current_phase = situation_steppe_warm_nights_season
situation_sub_region_has_county = $CHARACTER$.capital_county
}
any_situation_sub_region = {
sub_region_current_phase = situation_steppe_sky_blessing_season
situation_sub_region_has_county = $CHARACTER$.capital_county
}
}
}
}
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_good_season_nomadic_capital_character_trigger.
Character interactions (1)
- Migrate
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.