CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_followers_trigger

has_followers_trigger = yes

game/common/scripted_triggers/00_religious_triggers.txt, line 797 (6 lines). No parameters.

has_followers_trigger is a scripted trigger in Crusader Kings III, written at line 797 of its file. It takes no parameters: has_followers_trigger = yes (or no). The game's script calls it in 2 places, among them yearly_global_pulse (on action) and faith_conversion_cost_mult (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

What it checks

  • One of these

    • Num character followers at least 1
    • or

      Num county followers at least 1

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
has_followers_trigger = {
	OR = {
		num_character_followers >= 1
		num_county_followers >= 1
	}
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_followers_trigger.

On actions (the game's own hooks) (1)

  • yearly_global_pulse

Script values (1)

  • faith_conversion_cost_mult

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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