Scripted trigger
has_existing_farming_building_trigger
has_existing_farming_building_trigger = yesgame/common/scripted_triggers/01_building_upgrade_triggers.txt, line 1 (26 lines). No parameters.
has_existing_farming_building_trigger is a scripted trigger in Crusader Kings III, written at line 1 of its file. It takes no parameters: has_existing_farming_building_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/01_building_upgrade_triggers.txt.
What it checks
If
Then
One of these
has_building = farm_estates_01or
has_building = farm_estates_02or
has_building = farm_estates_03or
has_building = farm_estates_04or
has_building = farm_estates_05or
has_building = farm_estates_06or
has_building = farm_estates_07
If
Then
One of these
has_building = pastures_01or
has_building = pastures_02or
has_building = pastures_03or
has_building = pastures_04or
has_building = pastures_05or
has_building = pastures_06or
has_building = pastures_07
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (26 lines of game script)
has_existing_farming_building_trigger = {
trigger_if = {
limit = { building_farm_estates_requirement_terrain = yes }
OR = {
has_building = farm_estates_01
has_building = farm_estates_02
has_building = farm_estates_03
has_building = farm_estates_04
has_building = farm_estates_05
has_building = farm_estates_06
has_building = farm_estates_07
}
}
trigger_if = {
limit = { building_farm_estates_requirement_terrain = yes }
OR = {
has_building = pastures_01
has_building = pastures_02
has_building = pastures_03
has_building = pastures_04
has_building = pastures_05
has_building = pastures_06
has_building = pastures_07
}
}
}As written in game/common/scripted_triggers/01_building_upgrade_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/01_building_upgrade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.