CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_education_rank_5_trigger

has_education_rank_5_trigger = yes

game/common/scripted_triggers/00_education_triggers.txt, line 131 (9 lines). No parameters.

has_education_rank_5_trigger is a scripted trigger in Crusader Kings III, written at line 131 of its file. It takes no parameters: has_education_rank_5_trigger = yes (or no). The game's script calls it in 3 places, among them laamp_transport_ward (contract), Conqueror (story cycle) and clerical_appointment_education_rank_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_education_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
has_education_rank_5_trigger = {
	OR = {
		has_trait = education_martial_5
		has_trait = education_diplomacy_5
		has_trait = education_stewardship_5
		has_trait = education_intrigue_5
		has_trait = education_learning_5
	}
}

As written in game/common/scripted_triggers/00_education_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_education_rank_5_trigger.

Task contracts (1)

  • laamp_transport_ward

Story cycles (1)

  • Conqueror

Script values (1)

  • clerical_appointment_education_rank_value

Source: game/common/scripted_triggers/00_education_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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