Scripted trigger
has_education_rank_2_trigger
has_education_rank_2_trigger = yesgame/common/scripted_triggers/00_education_triggers.txt, line 101 (9 lines). No parameters.
has_education_rank_2_trigger is a scripted trigger in Crusader Kings III, written at line 101 of its file. It takes no parameters: has_education_rank_2_trigger = yes (or no). The game's script calls it in 2 places, among them Education at an End (event coming_of_age.1003) and clerical_appointment_education_rank_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_education_triggers.txt.
What it checks
One of these
- Has the Trait: Tough Soldier
or
Has the Trait: Adequate Bargaineror
Has the Trait: Thrifty Clerkor
Has the Trait: Flamboyant Tricksteror
Has the Trait: Insightful Thinker
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
has_education_rank_2_trigger = {
OR = {
has_trait = education_martial_2
has_trait = education_diplomacy_2
has_trait = education_stewardship_2
has_trait = education_intrigue_2
has_trait = education_learning_2
}
}As written in game/common/scripted_triggers/00_education_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_education_rank_2_trigger.
Events (1)
- Education at an End
coming_of_age.1003
Script values (1)
- clerical_appointment_education_rank_value
Source: game/common/scripted_triggers/00_education_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.