Scripted trigger
has_eagle_personality_trait_trigger
has_eagle_personality_trait_trigger = yesgame/common/scripted_triggers/00_pet_triggers.txt, line 94 (10 lines). No parameters.
has_eagle_personality_trait_trigger is a scripted trigger in Crusader Kings III, written at line 94 of its file. It takes no parameters: has_eagle_personality_trait_trigger = yes (or no). The game's script calls it in 9 places, among them … Gift (event pet_animal.3080), … Song (event pet_animal.3070) and …: Mine! (event ep3_laamp_decision_event.1021). Patch 1.20.1.2, from game/common/scripted_triggers/00_pet_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
has_eagle_personality_trait_trigger = {
OR = {
has_character_modifier = brave_eagle_story_modifier
has_character_modifier = curious_eagle_story_modifier
has_character_modifier = loyal_eagle_story_modifier
has_character_modifier = calm_eagle_story_modifier
has_character_modifier = wise_eagle_story_modifier
has_character_modifier = cunning_eagle_story_modifier
}
}As written in game/common/scripted_triggers/00_pet_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_eagle_personality_trait_trigger.
Events (4)
- … Gift
pet_animal.3080 - … Song
pet_animal.3070 - …: Mine!
ep3_laamp_decision_event.1021 - …: The Return
pet_animal.3011
Scripted effects (4)
Script values (1)
- hunting_eagle_sell_value
Source: game/common/scripted_triggers/00_pet_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.