Scripted trigger · By God Alone files
has_domicile_building_cathedral_school
has_domicile_building_cathedral_school = { CHARACTER = … LOCATION = … }game/common/scripted_triggers/pam_scripted_triggers.txt, line 1527 (11 lines). Parameters: $CHARACTER$, $LOCATION$.
has_domicile_building_cathedral_school is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1527 of its file. A call passes 2 parameters: CHARACTER and LOCATION. The game's script calls it in 4 places, among them Educate Child (interaction), Offer Guardianship (interaction) and Offer Ward (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
Does the province have a domicile that whose owner is the same rite as the character in question and also has a cathedral school level 3 (has_domicile_parameter = domicile_building_is_university)
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (11 lines of game script)
has_domicile_building_cathedral_school = {
$LOCATION$ = {
any_province_domicile = {
has_domicile_parameter = domicile_building_is_university
owner = {
rite = $CHARACTER$.rite
$CHARACTER$.capital_county.clerical_region_title.holder ?= this
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_domicile_building_cathedral_school.
Character interactions (3)
Activities (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.