CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_disfiguring_physical_attribute_trigger

has_disfiguring_physical_attribute_trigger = yes

game/common/scripted_triggers/20_health_triggers.txt, line 142 (98 lines). No parameters.

has_disfiguring_physical_attribute_trigger is a scripted trigger in Crusader Kings III, written at line 142 of its file. It takes no parameters: has_disfiguring_physical_attribute_trigger = yes (or no). The game's script calls it in 2 places, among them The Ceremony (event coronation_events.0205) and coronation_ceremony_magnificence_adjustment_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (98 lines of game script)
has_disfiguring_physical_attribute_trigger = {
	# Done this stupid way to prevent it blocking option text
	trigger_if = {
		limit = { has_trait = measles }
		has_trait = measles
	}
	trigger_else_if = {
		limit = { has_trait = smallpox }
		has_trait = smallpox
	}
	trigger_else_if = {
		limit = { has_trait = pneumonic }
		has_trait = pneumonic
	}
	trigger_else_if = {
		limit = { has_trait = typhus }
		has_trait = typhus
	}
	trigger_else_if = {
		limit = { has_trait = ergotism }
		has_trait = ergotism
	}
	trigger_else_if = {
		limit = { has_trait = consumption }
		has_trait = consumption
	}
	trigger_else_if = {
		limit = { has_trait = bubonic_plague }
		has_trait = bubonic_plague
	}
	trigger_else_if = {
		limit = { has_trait = scaly }
		has_trait = scaly
	}
	trigger_else_if = {
		limit = { has_trait = albino }
		has_trait = albino
	}
	trigger_else_if = {
		limit = { has_trait = disfigured }
		has_trait = disfigured
	}
	trigger_else_if = {
		limit = { has_trait = great_pox }
		has_trait = great_pox
	}
	trigger_else_if = {
		limit = { has_trait = leper }
		has_trait = leper
	}
	trigger_else_if = {
		limit = { has_trait = maimed }
		has_trait = maimed
	}
	trigger_else_if = {
		limit = { has_trait = clubfooted }
		has_trait = clubfooted
	}
	trigger_else_if = {
		limit = { has_trait = hunchbacked }
		has_trait = hunchbacked
	}
	trigger_else_if = {
		limit = { has_trait = dwarf }
		has_trait = dwarf
	}
	trigger_else_if = {
		limit = { has_trait = spindly }
		has_trait = spindly
	}
	trigger_else_if = {
		limit = { has_trait = one_legged }
		has_trait = one_legged
	}
	trigger_else_if = {
		limit = { has_trait = blind }
		has_trait = blind
	}
	trigger_else_if = {
		limit = { has_trait = dysentery }
		has_trait = dysentery
	}
	trigger_else_if = {
		limit = { has_trait = beauty_bad_3 }
		has_trait = beauty_bad_3
	}
	trigger_else_if = {
		limit = { has_trait = wounded_3 }
		has_trait = wounded_3
	}
	trigger_else_if = {
		limit = { has_character_modifier = obese_modifier }
		has_character_modifier = obese_modifier
	}
	trigger_else = {
		has_trait = ill
	}
}

As written in game/common/scripted_triggers/20_health_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_disfiguring_physical_attribute_trigger.

Events (1)

Script values (1)

  • coronation_ceremony_magnificence_adjustment_value

Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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