CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

has_different_doctrine_with_rite_trigger

has_different_doctrine_with_rite_trigger = { DOCTRINE = … RITE = … }

game/common/scripted_triggers/pam_scripted_triggers.txt, line 6071 (4 lines). Parameters: $DOCTRINE$, $RITE$.

has_different_doctrine_with_rite_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 6071 of its file. A call passes 2 parameters: DOCTRINE and RITE. The game's script calls it in 1 place, among them Reaffirm Doctrine (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

  • Has the … Doctrine
  • NOT = { $RITE$ = { rite_has_doctrine = $DOCTRINE$ } }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (4 lines of game script)
has_different_doctrine_with_rite_trigger = {
	rite_has_doctrine = $DOCTRINE$
	NOT = { $RITE$ = { rite_has_doctrine = $DOCTRINE$ } }
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_different_doctrine_with_rite_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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