Scripted trigger · By God Alone files
has_different_doctrine_with_rite_trigger
has_different_doctrine_with_rite_trigger = { DOCTRINE = … RITE = … }game/common/scripted_triggers/pam_scripted_triggers.txt, line 6071 (4 lines). Parameters: $DOCTRINE$, $RITE$.
has_different_doctrine_with_rite_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 6071 of its file. A call passes 2 parameters: DOCTRINE and RITE. The game's script calls it in 1 place, among them Reaffirm Doctrine (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
- Has the … Doctrine
NOT = { $RITE$ = { rite_has_doctrine = $DOCTRINE$ } }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
has_different_doctrine_with_rite_trigger = {
rite_has_doctrine = $DOCTRINE$
NOT = { $RITE$ = { rite_has_doctrine = $DOCTRINE$ } }
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_different_doctrine_with_rite_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.