CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_different_clothing_gfx

has_different_clothing_gfx = { CHAR = … }

game/common/scripted_triggers/00_scripted_triggers.txt, line 512 (107 lines). Parameters: $CHAR$.

has_different_clothing_gfx is a scripted trigger in Crusader Kings III, written at line 512 of its file. A call passes 1 parameter: CHAR. The game's script calls it in 2 places, among them A Suspiciously Cultured Crowd (event coronation_events_klank.1001) and A Wonderfully Cultured Crowd (event coronation_events_klank.1002). Patch 1.20.1.2, from game/common/scripted_triggers/00_scripted_triggers.txt.

What it checks

  • Their culture › Depending on has clothing gfx:
    • When has clothing gfx is Byzantine:
      • NOT = { $CHAR$.culture = { has_clothing_gfx = byzantine_clothing_gfx } }
    • When has clothing gfx is Indian:
      • NOT = { $CHAR$.culture = { has_clothing_gfx = indian_clothing_gfx } }
    • When has clothing gfx is Arabic:
      • NOT = { $CHAR$.culture = { has_clothing_gfx = mena_clothing_gfx } }
    • When has clothing gfx is African:
      • NOT = { $CHAR$.culture = { has_clothing_gfx = african_clothing_gfx } }
    • When has clothing gfx is Northern European:
      • NOT = { $CHAR$.culture = { has_clothing_gfx = northern_clothing_gfx } }
    • When has clothing gfx is Andalusian:
      • NOT = { $CHAR$.culture = { has_clothing_gfx = iberian_muslim_clothing_gfx } }
    • When has clothing gfx is Iberian:
      • NOT = { $CHAR$.culture = { has_clothing_gfx = iberian_christian_clothing_gfx } }
    • When has clothing gfx is Mongolian:
      • NOT = { $CHAR$.culture = { has_clothing_gfx = mongol_clothing_gfx } }
    • When has clothing gfx is Norse:
      • NOT = { $CHAR$.culture = { has_clothing_gfx = fp1_norse_clothing_gfx } }
    • When has clothing gfx is Continental European:
      • NOT = { $CHAR$.culture = { has_clothing_gfx = western_clothing_gfx } }
    • When has clothing gfx is Holy Roman Imperial:
      • NOT = { $CHAR$.culture = { has_clothing_gfx = dde_hre_clothing_gfx } }
    • When has clothing gfx is Abbasid:
      • NOT = { $CHAR$.culture = { has_clothing_gfx = dde_abbasid_clothing_gfx } }
    • When has clothing gfx is Iranian:
      • NOT = { $CHAR$.culture = { has_clothing_gfx = iranian_clothing_gfx } }
    • When has clothing gfx is Turkic:
      • NOT = { $CHAR$.culture = { has_clothing_gfx = turkic_clothing_gfx } }
    • When has clothing gfx is Berber:
      • NOT = { $CHAR$.culture = { has_clothing_gfx = afr_berber_clothing_gfx } }
    • When has clothing gfx is West Slavic:
      • NOT = { $CHAR$.culture = { has_clothing_gfx = west_slavic_clothing_gfx } }
    • When has clothing gfx is French:
      • NOT = { $CHAR$.culture = { has_clothing_gfx = french_clothing_gfx } }
    • When has clothing gfx is East Slavic:
      • NOT = { $CHAR$.culture = { has_clothing_gfx = east_slavic_clothing_gfx } }
    • When has clothing gfx is Sami:
      • NOT = { $CHAR$.culture = { has_clothing_gfx = sami_clothing_gfx } }
    • When has clothing gfx is Ugro-Permian:
      • NOT = { $CHAR$.culture = { has_clothing_gfx = ugro_permian_clothing_gfx } }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (107 lines of game script)
has_different_clothing_gfx = {
	culture = {
		switch = {
			trigger = has_clothing_gfx
			byzantine_clothing_gfx = {
				NOT = {
					$CHAR$.culture = { has_clothing_gfx = byzantine_clothing_gfx }
				}
			}
			indian_clothing_gfx = {
				NOT = {
					$CHAR$.culture = { has_clothing_gfx = indian_clothing_gfx }
				}
			}
			mena_clothing_gfx = {
				NOT = {
					$CHAR$.culture = { has_clothing_gfx = mena_clothing_gfx }
				}
			}
			african_clothing_gfx = {
				NOT = {
					$CHAR$.culture = { has_clothing_gfx = african_clothing_gfx }
				}
			}
			northern_clothing_gfx = {
				NOT = {
					$CHAR$.culture = { has_clothing_gfx = northern_clothing_gfx }
				}
			}
			iberian_muslim_clothing_gfx = {
				NOT = {
					$CHAR$.culture = { has_clothing_gfx = iberian_muslim_clothing_gfx }
				}
			}
			iberian_christian_clothing_gfx = {
				NOT = {
					$CHAR$.culture = { has_clothing_gfx = iberian_christian_clothing_gfx }
				}
			}
			mongol_clothing_gfx = {
				NOT = {
					$CHAR$.culture = { has_clothing_gfx = mongol_clothing_gfx }
				}
			}
			fp1_norse_clothing_gfx = {
				NOT = {
					$CHAR$.culture = { has_clothing_gfx = fp1_norse_clothing_gfx }
				}
			}
			western_clothing_gfx = {
				NOT = {
					$CHAR$.culture = { has_clothing_gfx = western_clothing_gfx }
				}
			}
			dde_hre_clothing_gfx = {
				NOT = {
					$CHAR$.culture = { has_clothing_gfx = dde_hre_clothing_gfx }
				}
			}
			dde_abbasid_clothing_gfx = {
				NOT = {
					$CHAR$.culture = { has_clothing_gfx = dde_abbasid_clothing_gfx }
				}
			}
			iranian_clothing_gfx = {
				NOT = {
					$CHAR$.culture = { has_clothing_gfx = iranian_clothing_gfx }
				}
			}
			turkic_clothing_gfx = {
				NOT = {
					$CHAR$.culture = { has_clothing_gfx = turkic_clothing_gfx }
				}
			}
			afr_berber_clothing_gfx = {
				NOT = {
					$CHAR$.culture = { has_clothing_gfx = afr_berber_clothing_gfx }
				}
			}
			west_slavic_clothing_gfx = {
				NOT = {
					$CHAR$.culture = { has_clothing_gfx = west_slavic_clothing_gfx }
				}
			}
			french_clothing_gfx = {
				NOT = {
					$CHAR$.culture = { has_clothing_gfx = french_clothing_gfx }
				}
			}
			east_slavic_clothing_gfx = {
				NOT = {
					$CHAR$.culture = { has_clothing_gfx = east_slavic_clothing_gfx }
				}
			}
			sami_clothing_gfx = {
				NOT = {
					$CHAR$.culture = { has_clothing_gfx = sami_clothing_gfx }
				}
			}
			ugro_permian_clothing_gfx = {
				NOT = {
					$CHAR$.culture = { has_clothing_gfx = ugro_permian_clothing_gfx }
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_different_clothing_gfx.

Events (2)

Source: game/common/scripted_triggers/00_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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