CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_crypto_religionist_secret_known_by_character_trigger

has_crypto_religionist_secret_known_by_character_trigger = { CHARACTER = … }

game/common/scripted_triggers/00_crypto_religionist_triggers.txt, line 11 (6 lines). Parameters: $CHARACTER$.

has_crypto_religionist_secret_known_by_character_trigger is a scripted trigger in Crusader Kings III, written at line 11 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 1 place, among them demand_conversion_interaction_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_crypto_religionist_triggers.txt.

What it checks

  • Any secret: Any secret knower:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
has_crypto_religionist_secret_known_by_character_trigger = {
	any_secret = {
		type = secret_crypto_religionist
		any_secret_knower = { this = $CHARACTER$ }
	}
}

As written in game/common/scripted_triggers/00_crypto_religionist_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_crypto_religionist_secret_known_by_character_trigger.

Source: game/common/scripted_triggers/00_crypto_religionist_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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