Scripted trigger
has_crypto_religionist_secret_known_by_character_trigger
has_crypto_religionist_secret_known_by_character_trigger = { CHARACTER = … }game/common/scripted_triggers/00_crypto_religionist_triggers.txt, line 11 (6 lines). Parameters: $CHARACTER$.
has_crypto_religionist_secret_known_by_character_trigger is a scripted trigger in Crusader Kings III, written at line 11 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 1 place, among them demand_conversion_interaction_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_crypto_religionist_triggers.txt.
What it checks
- Any secret: Any secret knower:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
has_crypto_religionist_secret_known_by_character_trigger = {
any_secret = {
type = secret_crypto_religionist
any_secret_knower = { this = $CHARACTER$ }
}
}As written in game/common/scripted_triggers/00_crypto_religionist_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_crypto_religionist_secret_known_by_character_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/00_crypto_religionist_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.