CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_cp6_dlc_trigger

has_cp6_dlc_trigger = yes

game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt, line 32 (3 lines). No parameters.

has_cp6_dlc_trigger is a scripted trigger in Crusader Kings III, written at line 32 of its file. It takes no parameters: has_cp6_dlc_trigger = yes (or no). The game's script calls it in 1 place, among them on_game_start (on action). Patch 1.20.1.2, from game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (3 lines of game script)
has_cp6_dlc_trigger = {
	has_dlc_feature = holy_buildings
}

As written in game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_cp6_dlc_trigger.

On actions (the game's own hooks) (1)

  • on_game_start

Source: game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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