Scripted trigger
has_conventionally_attractive_trigger
has_conventionally_attractive_trigger = yesgame/common/scripted_triggers/00_physical_appearance_triggers.txt, line 8 (9 lines). No parameters.
has_conventionally_attractive_trigger is a scripted trigger in Crusader Kings III, written at line 8 of its file. It takes no parameters: has_conventionally_attractive_trigger = yes (or no). The game's script calls it in 4 places, among them Demand Concubine (interaction), The … (event cultural_festival.2010) and assign_random_nickname_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_physical_appearance_triggers.txt.
What it checks
One of these
- Has the Trait: Beautiful Characters
or
All of these
- Has the Trait: Strong
- Does not have the Trait: Homely Characters
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
has_conventionally_attractive_trigger = {
OR = {
has_trait = beauty_good
AND = {
has_trait = strong
NOT = { has_trait = beauty_bad }
}
}
}As written in game/common/scripted_triggers/00_physical_appearance_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_conventionally_attractive_trigger.
Character interactions (1)
Events (1)
- The …
cultural_festival.2010
Scripted effects (1)
Customizable localization (1)
- GetMonarchofBeautyGoodBad
Source: game/common/scripted_triggers/00_physical_appearance_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.