Scripted trigger
has_ce1_dlc_trigger
has_ce1_dlc_trigger = yesgame/common/scripted_triggers/00_has_dlc_scripted_triggers.txt, line 85 (4 lines). No parameters.
has_ce1_dlc_trigger is a scripted trigger in Crusader Kings III, written at line 85 of its file. It takes no parameters: has_ce1_dlc_trigger = yes (or no). The game's script calls it in 6 places, among them Funeral (activity), Captured for Posterity (event coronation_events.1030) and Death of the Officiator (event coronation_events.0301). Patch 1.20.1.2, from game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
has_ce1_dlc_trigger = {
# Does the host have the appropriate DLC?
has_dlc_feature = legends_of_the_dead
}As written in game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_ce1_dlc_trigger.
Activities (1)
Events (3)
- Captured for Posterity
coronation_events.1030 - Death of the Officiator
coronation_events.0301 - The Forgotten Vow
coronation_events.1029
On actions (the game's own hooks) (1)
- on_death
History files (the start of the game) (1)
- easteregg_elisabeth_gangenes (characters)
Source: game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.