Scripted trigger
has_cat_trigger
has_cat_trigger = yesgame/common/scripted_triggers/00_pet_triggers.txt, line 18 (5 lines). No parameters.
has_cat_trigger is a scripted trigger in Crusader Kings III, written at line 18 of its file. It takes no parameters: has_cat_trigger = yes (or no). The game's script calls it in 5 places, among them good_kitty (activity pulse), A Little Follower (event ep3_laamp_flavour_ewan.0021) and Plague Trials: Repent! (event epidemic_events.1063). Patch 1.20.1.2, from game/common/scripted_triggers/00_pet_triggers.txt.
What it checks
- Any owned story:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
has_cat_trigger = {
any_owned_story = {
type = story_cycle_pet_cat
}
}As written in game/common/scripted_triggers/00_pet_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_cat_trigger.
Activity pulse actions (1)
- good_kitty
Events (2)
- A Little Follower
ep3_laamp_flavour_ewan.0021 - Plague Trials: Repent!
epidemic_events.1063
Scripted triggers inside an event file (1)
- ep3_laamp_flavour_ewan_9541_valid_cat_courtier_trigger
Scripted triggers (1)
Source: game/common/scripted_triggers/00_pet_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.