CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_cat_trigger

has_cat_trigger = yes

game/common/scripted_triggers/00_pet_triggers.txt, line 18 (5 lines). No parameters.

has_cat_trigger is a scripted trigger in Crusader Kings III, written at line 18 of its file. It takes no parameters: has_cat_trigger = yes (or no). The game's script calls it in 5 places, among them good_kitty (activity pulse), A Little Follower (event ep3_laamp_flavour_ewan.0021) and Plague Trials: Repent! (event epidemic_events.1063). Patch 1.20.1.2, from game/common/scripted_triggers/00_pet_triggers.txt.

What it checks

  • Any owned story:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (5 lines of game script)
has_cat_trigger = {
	any_owned_story = {
		type = story_cycle_pet_cat
	}
}

As written in game/common/scripted_triggers/00_pet_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_cat_trigger.

Activity pulse actions (1)

  • good_kitty

Events (2)

Scripted triggers inside an event file (1)

  • ep3_laamp_flavour_ewan_9541_valid_cat_courtier_trigger

Scripted triggers (1)

Source: game/common/scripted_triggers/00_pet_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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