Scripted trigger · Khans of the Steppe files
has_bad_season_in_county_trigger
has_bad_season_in_county_trigger = yesgame/common/scripted_triggers/mpo_scripted_triggers.txt, line 1473 (11 lines). No parameters.
has_bad_season_in_county_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1473 of its file. It takes no parameters: has_bad_season_in_county_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
- Any county situation sub region:
situation_sub_region_has_county = prevOne of these
sub_region_current_phase = situation_steppe_white_zud_seasonor
sub_region_current_phase = situation_steppe_cold_zud_seasonor
sub_region_current_phase = situation_steppe_severe_drought_seasonor
sub_region_current_phase = situation_steppe_havsarsan_zud_season
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
has_bad_season_in_county_trigger = {
any_county_situation_sub_region = {
situation_sub_region_has_county = prev
OR = {
sub_region_current_phase = situation_steppe_white_zud_season
sub_region_current_phase = situation_steppe_cold_zud_season
sub_region_current_phase = situation_steppe_severe_drought_season
sub_region_current_phase = situation_steppe_havsarsan_zud_season
}
}
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.