CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_any_war_opinion_against_character_trigger

has_any_war_opinion_against_character_trigger = { CHARACTER = … }

game/common/scripted_triggers/00_opinion_scripted_triggers.txt, line 71 (24 lines). Parameters: $CHARACTER$.

has_any_war_opinion_against_character_trigger is a scripted trigger in Crusader Kings III, written at line 71 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 2 places, among them Whispered Words (event bp2_yearly.0631) and has_any_major_negative_opinion_against_character_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_opinion_scripted_triggers.txt.

The comment above it in the file

Has this character declared war on me close enough that I remember it?

What it checks

  • One of these

    • has_opinion_modifier = { modifier = declared_war target = $CHARACTER$ }
    • or

      has_opinion_modifier = { modifier = declared_war_on_son_daughter target = $CHARACTER$ }
    • or

      has_opinion_modifier = { modifier = vassal_lost_faction_revolt_war target = $CHARACTER$ }
    • or

      has_opinion_modifier = { modifier = vassal_wp_faction_revolt_war target = $CHARACTER$ }
    • or

      has_opinion_modifier = { modifier = peasant_revolt_opinion target = $CHARACTER$ }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (24 lines of game script)
has_any_war_opinion_against_character_trigger = {
	OR = {
		has_opinion_modifier = {
			modifier = declared_war
			target = $CHARACTER$
		}
		has_opinion_modifier = {
			modifier = declared_war_on_son_daughter
			target = $CHARACTER$
		}
		has_opinion_modifier = {
			modifier = vassal_lost_faction_revolt_war
			target = $CHARACTER$
		}
		has_opinion_modifier = {
			modifier = vassal_wp_faction_revolt_war
			target = $CHARACTER$
		}
		has_opinion_modifier = {
			modifier = peasant_revolt_opinion
			target = $CHARACTER$
		}
	}
}

As written in game/common/scripted_triggers/00_opinion_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_any_war_opinion_against_character_trigger.

Source: game/common/scripted_triggers/00_opinion_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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