CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_any_travel_poi_trigger

has_any_travel_poi_trigger = yes

game/common/scripted_triggers/00_travel_triggers.txt, line 242 (17 lines). No parameters.

has_any_travel_poi_trigger is a scripted trigger in Crusader Kings III, written at line 242 of its file. It takes no parameters: has_any_travel_poi_trigger = yes (or no). The game's script calls it in 1 place, among them laamp_transport_explorer (contract). Patch 1.20.1.2, from game/common/scripted_triggers/00_travel_triggers.txt.

The comment above it in the file

update this if a new travel point of interest is added to the game, although currently it's only used in 1 laamp task contract

What it checks

  • One of these

    • has_travel_point_of_interest = poi_capitals
    • or

      has_travel_point_of_interest = poi_special_buildings_martial
    • or

      has_travel_point_of_interest = poi_special_buildings_learning
    • or

      has_travel_point_of_interest = poi_special_buildings_religious
    • or

      has_travel_point_of_interest = poi_special_buildings_diplomatic
    • or

      has_travel_point_of_interest = poi_grand_city
    • or

      has_travel_point_of_interest = poi_special_buildings_wonder
    • or

      has_travel_point_of_interest = poi_special_buildings_economic
    • or

      has_travel_point_of_interest = poi_mausoleum_at_halicarnassus
    • or

      has_travel_point_of_interest = poi_lighthouse_of_alexandria
    • or

      has_travel_point_of_interest = poi_natural_feature
    • or

      has_travel_point_of_interest = poi_mandala_capital
    • or

      has_travel_point_of_interest = poi_grand_cathedral

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
has_any_travel_poi_trigger = {
	OR = {
		has_travel_point_of_interest = poi_capitals
		has_travel_point_of_interest = poi_special_buildings_martial
		has_travel_point_of_interest = poi_special_buildings_learning
		has_travel_point_of_interest = poi_special_buildings_religious
		has_travel_point_of_interest = poi_special_buildings_diplomatic
		has_travel_point_of_interest = poi_grand_city
		has_travel_point_of_interest = poi_special_buildings_wonder
		has_travel_point_of_interest = poi_special_buildings_economic
		has_travel_point_of_interest = poi_mausoleum_at_halicarnassus
		has_travel_point_of_interest = poi_lighthouse_of_alexandria
		has_travel_point_of_interest = poi_natural_feature
		has_travel_point_of_interest = poi_mandala_capital
		has_travel_point_of_interest = poi_grand_cathedral
	}
}

As written in game/common/scripted_triggers/00_travel_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_any_travel_poi_trigger.

Task contracts (1)

  • laamp_transport_explorer

Source: game/common/scripted_triggers/00_travel_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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