Scripted trigger
has_any_travel_poi_trigger
has_any_travel_poi_trigger = yesgame/common/scripted_triggers/00_travel_triggers.txt, line 242 (17 lines). No parameters.
has_any_travel_poi_trigger is a scripted trigger in Crusader Kings III, written at line 242 of its file. It takes no parameters: has_any_travel_poi_trigger = yes (or no). The game's script calls it in 1 place, among them laamp_transport_explorer (contract). Patch 1.20.1.2, from game/common/scripted_triggers/00_travel_triggers.txt.
The comment above it in the file
update this if a new travel point of interest is added to the game, although currently it's only used in 1 laamp task contract
What it checks
One of these
has_travel_point_of_interest = poi_capitalsor
has_travel_point_of_interest = poi_special_buildings_martialor
has_travel_point_of_interest = poi_special_buildings_learningor
has_travel_point_of_interest = poi_special_buildings_religiousor
has_travel_point_of_interest = poi_special_buildings_diplomaticor
has_travel_point_of_interest = poi_grand_cityor
has_travel_point_of_interest = poi_special_buildings_wonderor
has_travel_point_of_interest = poi_special_buildings_economicor
has_travel_point_of_interest = poi_mausoleum_at_halicarnassusor
has_travel_point_of_interest = poi_lighthouse_of_alexandriaor
has_travel_point_of_interest = poi_natural_featureor
has_travel_point_of_interest = poi_mandala_capitalor
has_travel_point_of_interest = poi_grand_cathedral
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (17 lines of game script)
has_any_travel_poi_trigger = {
OR = {
has_travel_point_of_interest = poi_capitals
has_travel_point_of_interest = poi_special_buildings_martial
has_travel_point_of_interest = poi_special_buildings_learning
has_travel_point_of_interest = poi_special_buildings_religious
has_travel_point_of_interest = poi_special_buildings_diplomatic
has_travel_point_of_interest = poi_grand_city
has_travel_point_of_interest = poi_special_buildings_wonder
has_travel_point_of_interest = poi_special_buildings_economic
has_travel_point_of_interest = poi_mausoleum_at_halicarnassus
has_travel_point_of_interest = poi_lighthouse_of_alexandria
has_travel_point_of_interest = poi_natural_feature
has_travel_point_of_interest = poi_mandala_capital
has_travel_point_of_interest = poi_grand_cathedral
}
}As written in game/common/scripted_triggers/00_travel_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_any_travel_poi_trigger.
Task contracts (1)
- laamp_transport_explorer
Source: game/common/scripted_triggers/00_travel_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.