CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_any_special_mine_trigger

has_any_special_mine_trigger = yes

game/common/scripted_triggers/00_building_requirement_triggers.txt, line 581 (34 lines). No parameters.

has_any_special_mine_trigger is a scripted trigger in Crusader Kings III, written at line 581 of its file. It takes no parameters: has_any_special_mine_trigger = yes (or no). The game's script calls it in 3 places, among them Metalworkers (tradition), get_artifact_quality_effect (scripted effect) and get_artifact_wealth_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (34 lines of game script)
has_any_special_mine_trigger = {
	has_building_with_flag = special_mine
	#OR = {
	#	has_building_or_higher = rammelsberg_mines_01
	#	has_building_or_higher = kutna_hora_mines_01
	#	has_building_or_higher = kremnica_mines_01
	#	has_building_or_higher = falun_mines_01
	#	has_building_or_higher = schwaz_mines_01
	#	has_building_or_higher = argentiera_mines_01
	#	has_building_or_higher = kollur_mines_01
	#	has_building_or_higher = siderokausia_mines_01
	#	has_building_or_higher = mali_mines_01
	#	has_building_or_higher = konasamudram_mines_01
	#	has_building_or_higher = dean_mines_01
	#	has_building_or_higher = phnom_dek_mines_01
	#	has_building_or_higher = zawar_mines_01
	#	has_building_or_higher = takkeda_mines_01
	#	has_building_or_higher = khetri_mines_01
	#	has_building_or_higher = taghaza_mines_01
	#	has_building_or_higher = ijil_mines_01
	#	has_building_or_higher = turda_mines_01
	#	has_building_or_higher = phocaea_mines_01
	#	has_building_or_higher = pansjhir_mines_01
	#	has_building_or_higher = trepca_mines_01
	#	has_building_or_higher = rudnik_mines_01
	#	has_building_or_higher = cevennes_mines_01
	#	has_building_or_higher = allaq_mines_01
	#	has_building_or_higher = verespatak_mines_01
	#	has_building_or_higher = nishapur_mines_01
	#	has_building_or_higher = srebrenica_mines_01
	#	has_building_or_higher = ratnapura_mines_01	
	#	has_building_or_higher = mogok_mines_01
	#}
}

As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_any_special_mine_trigger.

Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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