CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_any_shunned_or_criminal_trait_in_rite_trigger

has_any_shunned_or_criminal_trait_in_rite_trigger = { CHARACTER = … RITE = … }

game/common/scripted_triggers/00_religious_triggers.txt, line 565 (57 lines). Parameters: $CHARACTER$, $RITE$.

has_any_shunned_or_criminal_trait_in_rite_trigger is a scripted trigger in Crusader Kings III, written at line 565 of its file. A call passes 2 parameters: CHARACTER and RITE. The game's script calls it in 8 places, among them An End? (event travel_events.2036), marriage_interaction.0010 (event) and Why Me? (event ep2_wedding.1300). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (57 lines of game script)
has_any_shunned_or_criminal_trait_in_rite_trigger = {
	$CHARACTER$ = {
		OR = {
			#KINSLAYER
			AND = {
				has_trait = kinslayer_3
				trait_is_shunned_or_criminal_in_rite_trigger = { TRAIT = trait:kinslayer_3 RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			AND = {
				has_trait = kinslayer_2
				trait_is_shunned_or_criminal_in_rite_trigger = { TRAIT = trait:kinslayer_2 RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			AND = {
				has_trait = kinslayer_1
				trait_is_shunned_or_criminal_in_rite_trigger = { TRAIT = trait:kinslayer_1 RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			#WITCH
			AND = {
				has_trait = witch
				trait_is_shunned_or_criminal_in_rite_trigger = { TRAIT = trait:witch RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			#CANNIBAL
			AND = {
				has_trait = cannibal
				trait_is_shunned_or_criminal_in_rite_trigger = { TRAIT = trait:cannibal RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			#SODOMITE
			AND = {
				has_trait = sodomite
				trait_is_shunned_or_criminal_in_rite_trigger = { TRAIT = trait:sodomite RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			#DEVIANT
			AND = {
				has_trait = deviant
				trait_is_shunned_or_criminal_in_rite_trigger = { TRAIT = trait:deviant RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			AND = {
				has_trait = incestuous
				trait_is_shunned_or_criminal_in_rite_trigger = { TRAIT = trait:incestuous RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			#ADULTERER/FORNICATOR
			AND = {
				has_trait = adulterer
				trait_is_shunned_or_criminal_in_rite_trigger = { TRAIT = trait:adulterer RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			AND = {
				has_trait = fornicator
				trait_is_shunned_or_criminal_in_rite_trigger = { TRAIT = trait:fornicator RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
			}
			# Devoted is criminal when monasticism is forbidden
			AND = {
				has_trait = devoted
				$RITE$ = { rite_has_parameter = devoted_trait_criminal }
			}
		}
	}
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_any_shunned_or_criminal_trait_in_rite_trigger.

Events (3)

Scripted triggers inside an event file (1)

  • ecumenical_council_summons_events_0050_non_pious_guest_trigger

On actions (the game's own hooks) (1)

  • on_game_start

Script values (2)

  • coronation_clergy_approval_value
  • diarch_loyalty_score_standard_values_general_culture_value

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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