Scripted trigger
has_any_shunned_or_criminal_trait_in_rite_trigger
has_any_shunned_or_criminal_trait_in_rite_trigger = { CHARACTER = … RITE = … }game/common/scripted_triggers/00_religious_triggers.txt, line 565 (57 lines). Parameters: $CHARACTER$, $RITE$.
has_any_shunned_or_criminal_trait_in_rite_trigger is a scripted trigger in Crusader Kings III, written at line 565 of its file. A call passes 2 parameters: CHARACTER and RITE. The game's script calls it in 8 places, among them An End? (event travel_events.2036), marriage_interaction.0010 (event) and Why Me? (event ep2_wedding.1300). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (57 lines of game script)
has_any_shunned_or_criminal_trait_in_rite_trigger = {
$CHARACTER$ = {
OR = {
#KINSLAYER
AND = {
has_trait = kinslayer_3
trait_is_shunned_or_criminal_in_rite_trigger = { TRAIT = trait:kinslayer_3 RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
}
AND = {
has_trait = kinslayer_2
trait_is_shunned_or_criminal_in_rite_trigger = { TRAIT = trait:kinslayer_2 RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
}
AND = {
has_trait = kinslayer_1
trait_is_shunned_or_criminal_in_rite_trigger = { TRAIT = trait:kinslayer_1 RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
}
#WITCH
AND = {
has_trait = witch
trait_is_shunned_or_criminal_in_rite_trigger = { TRAIT = trait:witch RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
}
#CANNIBAL
AND = {
has_trait = cannibal
trait_is_shunned_or_criminal_in_rite_trigger = { TRAIT = trait:cannibal RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
}
#SODOMITE
AND = {
has_trait = sodomite
trait_is_shunned_or_criminal_in_rite_trigger = { TRAIT = trait:sodomite RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
}
#DEVIANT
AND = {
has_trait = deviant
trait_is_shunned_or_criminal_in_rite_trigger = { TRAIT = trait:deviant RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
}
AND = {
has_trait = incestuous
trait_is_shunned_or_criminal_in_rite_trigger = { TRAIT = trait:incestuous RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
}
#ADULTERER/FORNICATOR
AND = {
has_trait = adulterer
trait_is_shunned_or_criminal_in_rite_trigger = { TRAIT = trait:adulterer RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
}
AND = {
has_trait = fornicator
trait_is_shunned_or_criminal_in_rite_trigger = { TRAIT = trait:fornicator RITE = $RITE$ GENDER_CHARACTER = $CHARACTER$ }
}
# Devoted is criminal when monasticism is forbidden
AND = {
has_trait = devoted
$RITE$ = { rite_has_parameter = devoted_trait_criminal }
}
}
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_any_shunned_or_criminal_trait_in_rite_trigger.
Events (3)
- An End?
travel_events.2036 - marriage_interaction.0010
- Why Me?
ep2_wedding.1300
Scripted triggers inside an event file (1)
- ecumenical_council_summons_events_0050_non_pious_guest_trigger
On actions (the game's own hooks) (1)
- on_game_start
Scripted effects (1)
Script values (2)
- coronation_clergy_approval_value
- diarch_loyalty_score_standard_values_general_culture_value
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.