Scripted trigger
has_any_relation_trigger
has_any_relation_trigger = { CHARACTER = … }game/common/scripted_triggers/00_relation_triggers.txt, line 531 (41 lines). Parameters: $CHARACTER$.
has_any_relation_trigger is a scripted trigger in Crusader Kings III, written at line 531 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 14 places, among them Bring Me … Head (event laamp_base_contract_schemes.1004), Danger: On A Mountain Trail (event travel_danger_events.3000) and Donation: … (event holy_order.2030). Patch 1.20.1.2, from game/common/scripted_triggers/00_relation_triggers.txt.
The comment above it in the file
List of all localizable relations (e.g, My vassal Alex, My courtier Lisa, My liege Frank, My cousin Teddy, etc.)
What it checks
One of these
All of these
exists = $CHARACTER$.liegethis = $CHARACTER$.liege
or
is_vassal_of = $CHARACTER$or
is_courtier_of = $CHARACTER$or
is_councillor_of = $CHARACTER$or
is_heir_of = $CHARACTER$or
is_consort_of = $CHARACTER$or
is_close_or_extended_family_of = $CHARACTER$or
All of these
exists = $CHARACTER$.faith.religious_headthis = $CHARACTER$.faith.religious_head
or
has_relation_lover = $CHARACTER$or
has_relation_rival = $CHARACTER$or
has_relation_friend = $CHARACTER$or
has_relation_guardian = $CHARACTER$or
has_relation_ward = $CHARACTER$or
has_relation_elder = $CHARACTER$or
has_relation_disciple = $CHARACTER$or
All of these
- Has employed any court position
- Any court position holder:
this = $CHARACTER$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (41 lines of game script)
has_any_relation_trigger = {
NOT = { this = $CHARACTER$ }
OR = {
# They are our liege
AND = {
exists = $CHARACTER$.liege
this = $CHARACTER$.liege
}
# We are their liege
is_vassal_of = $CHARACTER$
is_courtier_of = $CHARACTER$
is_councillor_of = $CHARACTER$
# They are our heir/spouse/familyetc.
is_heir_of = $CHARACTER$
is_consort_of = $CHARACTER$
is_close_or_extended_family_of = $CHARACTER$
#They are the head of our faith
AND = {
exists = $CHARACTER$.faith.religious_head
this = $CHARACTER$.faith.religious_head
}
# Other relations
has_relation_lover = $CHARACTER$
has_relation_rival = $CHARACTER$
has_relation_friend = $CHARACTER$
has_relation_guardian = $CHARACTER$
has_relation_ward = $CHARACTER$
has_relation_elder = $CHARACTER$
has_relation_disciple = $CHARACTER$
AND = {
has_employed_any_court_position = yes
any_court_position_holder = {
this = $CHARACTER$
}
}
}
}As written in game/common/scripted_triggers/00_relation_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_any_relation_trigger.
Events (11)
- Bring Me … Head
laamp_base_contract_schemes.1004 - Danger: On A Mountain Trail
travel_danger_events.3000 - Donation: …
holy_order.2030 - Free Once More
prison_notification.2001 - Imprisoned!
prison_notification.0001 - Parting Ways
festival.2000
5 more
- raiding.0013
- siege.0001
- siege.0004
- siege.0014
- The Military Order
holy_order.0001
Scripted triggers inside an event file (2)
- bilingual_character_trigger
- intrigue_scheme_ongoing_3003_hunter_trigger
Scripted modifiers (AI weights) (1)
- laamp_weight_up_minor_chars_modifier
Source: game/common/scripted_triggers/00_relation_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.