Scripted trigger
has_any_major_revenge_opinion_against_character_trigger
has_any_major_revenge_opinion_against_character_trigger = { CHARACTER = … }game/common/scripted_triggers/00_opinion_scripted_triggers.txt, line 97 (224 lines). Parameters: $CHARACTER$.
has_any_major_revenge_opinion_against_character_trigger is a scripted trigger in Crusader Kings III, written at line 97 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 5 places, among them … Imprison (interaction), Change War Alignment (interaction) and Leave War (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_opinion_scripted_triggers.txt.
The comment above it in the file
Did this character do something awful to me or my family?
What it checks
One of these
has_opinion_modifier = { modifier = imprisoned_me target = $CHARACTER$ }or
has_opinion_modifier = { modifier = banished_me target = $CHARACTER$ }or
has_opinion_modifier = { modifier = demanded_taking_vows target = $CHARACTER$ }or
has_opinion_modifier = { modifier = killed_my_child target = $CHARACTER$ }or
has_opinion_modifier = { modifier = treachery_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = treasonous_revoke_refusal target = $CHARACTER$ }or
has_opinion_modifier = { modifier = treasonous_imprison_refusal target = $CHARACTER$ }or
has_opinion_modifier = { modifier = treasonous_disobeyed_diarch target = $CHARACTER$ }or
has_opinion_modifier = { modifier = abductor_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = attempted_murder_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = botched_my_treatment_crime_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = botched_treatment_of_kin_crime_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = failed_to_treat_me_crime_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = failed_to_treat_kin_crime_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = theft_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = embezzled_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = siphoned_treasury_crime target = $CHARACTER$ }or
has_opinion_modifier = { modifier = attempted_arrest_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = attempted_imprisonment_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = rebellious_vassal_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = plotting_against_liege_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = spying_on_liege_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = abducted_me_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = attempted_abduction_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = elopement_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = attempted_elopement_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = murdered_close_family_crime target = $CHARACTER$ }or
has_opinion_modifier = { modifier = attempted_murder_close_family_crime target = $CHARACTER$ }or
has_opinion_modifier = { modifier = attempted_murder_me_crime target = $CHARACTER$ }or
has_opinion_modifier = { modifier = murdered_close_relation_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = murdered_someone_close_to_me_crime target = $CHARACTER$ }or
has_opinion_modifier = { modifier = hurt_someone_close_to_me_crime target = $CHARACTER$ }or
has_opinion_modifier = { modifier = murdered_my_vassal_crime target = $CHARACTER$ }or
has_opinion_modifier = { modifier = executed_close_family target = $CHARACTER$ }or
has_opinion_modifier = { modifier = executed_close_family_crime target = $CHARACTER$ }or
has_opinion_modifier = { modifier = executed_dynasty_member target = $CHARACTER$ }or
has_opinion_modifier = { modifier = executed_close_relation_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = executed_family_sun_trial_modifier target = $CHARACTER$ }or
has_opinion_modifier = { modifier = executed_my_countryman_modifier target = $CHARACTER$ }or
has_opinion_modifier = { modifier = tortured_family_member target = $CHARACTER$ }or
has_opinion_modifier = { modifier = tortured_me target = $CHARACTER$ }or
has_opinion_modifier = { modifier = blinded_family_member target = $CHARACTER$ }or
has_opinion_modifier = { modifier = blinded_me target = $CHARACTER$ }or
has_opinion_modifier = { modifier = castrated_family_member target = $CHARACTER$ }or
has_opinion_modifier = { modifier = castrated_me target = $CHARACTER$ }or
has_opinion_modifier = { modifier = attempted_to_steal_artifact_from_me target = $CHARACTER$ }or
has_opinion_modifier = { modifier = stole_artifact_from_me target = $CHARACTER$ }or
has_opinion_modifier = { modifier = slept_with_spouse_discovered_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = slept_with_spouse_exposed_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = unfaithful_spouse_discovered_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = unfaithful_spouse_exposed_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = refused_to_renounce_lover_opinion target = $CHARACTER$ }or
has_opinion_modifier = { modifier = betrayed_our_promise target = $CHARACTER$ }or
has_opinion_modifier = { modifier = loved_one_dungeon_death target = $CHARACTER$ }or
has_opinion_modifier = { modifier = reason_child_died target = $CHARACTER$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
has_any_major_revenge_opinion_against_character_trigger = {
OR = {
has_opinion_modifier = {
modifier = imprisoned_me
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = banished_me
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = demanded_taking_vows
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = killed_my_child
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = treachery_opinion
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = treasonous_revoke_refusal
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = treasonous_imprison_refusal
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = treasonous_disobeyed_diarch
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = abductor_opinion
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = attempted_murder_opinion
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = botched_my_treatment_crime_opinion
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = botched_treatment_of_kin_crime_opinion
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = failed_to_treat_me_crime_opinion
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = failed_to_treat_kin_crime_opinion
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = theft_opinion
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = embezzled_opinion
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = siphoned_treasury_crime
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = attempted_arrest_opinion
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = attempted_imprisonment_opinion
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = rebellious_vassal_opinion
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = plotting_against_liege_opinion
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = spying_on_liege_opinion
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = abducted_me_opinion
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = attempted_abduction_opinion
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = elopement_opinion
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = attempted_elopement_opinion
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = murdered_close_family_crime
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = attempted_murder_close_family_crime
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = attempted_murder_me_crime
target = $CHARACTER$
}
has_opinion_modifier = {
modifier = murdered_close_relation_opinionAs written in game/common/scripted_triggers/00_opinion_scripted_triggers.txt.
The first 120 of its 224 lines; the rest is in game/common/scripted_triggers/00_opinion_scripted_triggers.txt from line 97.
Where it is used
Every place in common/, events/ and history/ that calls has_any_major_revenge_opinion_against_character_trigger.
Source: game/common/scripted_triggers/00_opinion_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.