Scripted trigger
has_any_landed_title_trigger
has_any_landed_title_trigger = yesgame/common/scripted_triggers/00_laamp_triggers.txt, line 783 (9 lines). No parameters.
has_any_landed_title_trigger is a scripted trigger in Crusader Kings III, written at line 783 of its file. It takes no parameters: has_any_landed_title_trigger = yes (or no). The game's script calls it in 3 places, among them Make Vassal (interaction), realm_maintenance.1000 (event) and on_vassal_gained (on action). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
What it checks
- Any held title:
- The … is not a Noble Family Title
NOT = { is_landless_type_title = yes }- Does not have “adventurer creation reason” (a variable the game's script sets)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
has_any_landed_title_trigger = {
any_held_title = {
NOR = {
is_noble_family_title = yes
is_landless_type_title = yes
has_variable = adventurer_creation_reason
}
}
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_any_landed_title_trigger.
Character interactions (1)
- Make Vassal
Events (1)
On actions (the game's own hooks) (1)
- on_vassal_gained
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.