Scripted trigger
has_any_kurultai_trigger
has_any_kurultai_trigger = yesgame/common/scripted_triggers/00_councillor_triggers.txt, line 339 (8 lines). No parameters.
has_any_kurultai_trigger is a scripted trigger in Crusader Kings III, written at line 339 of its file. It takes no parameters: has_any_kurultai_trigger = yes (or no). The game's script calls it in 4 places, among them Favor Skilled Outsiders (decision), yearly.5020 (event) and lover_1006_lover_council_position_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.
What it checks
One of these
exists = cp:councillor_kurultai_1or
exists = cp:councillor_kurultai_2or
exists = cp:councillor_kurultai_3or
exists = cp:councillor_kurultai_4
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
has_any_kurultai_trigger = {
OR = {
exists = cp:councillor_kurultai_1
exists = cp:councillor_kurultai_2
exists = cp:councillor_kurultai_3
exists = cp:councillor_kurultai_4
}
}As written in game/common/scripted_triggers/00_councillor_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_any_kurultai_trigger.
Decisions (1)
Events (1)
Scripted triggers inside an event file (1)
- lover_1006_lover_council_position_trigger
On actions (the game's own hooks) (1)
- task_domestic_affairs_side_effects
Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.