CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

has_any_gallowsbait_xp_trigger

has_any_gallowsbait_xp_trigger = yes

game/common/scripted_triggers/07_ep3_triggers.txt, line 1186 (29 lines). No parameters.

has_any_gallowsbait_xp_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1186 of its file. It takes no parameters: has_any_gallowsbait_xp_trigger = yes (or no). The game's script calls it in 1 place, among them …: ... Done That (event pilgrimage.7000). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (29 lines of game script)
has_any_gallowsbait_xp_trigger = {
	OR = {
		has_trait_xp = {
			trait = gallowsbait
			track = bandit
			value >= 1
		}
		has_trait_xp = {
			trait = gallowsbait
			track = trickster
			value >= 1
		}
		has_trait_xp = {
			trait = gallowsbait
			track = marauder
			value >= 1
		}
		has_trait_xp = {
			trait = gallowsbait
			track = poacher
			value >= 1
		}
		has_trait_xp = {
			trait = gallowsbait
			track = thief
			value >= 1
		}
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_any_gallowsbait_xp_trigger.

Events (1)

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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