Scripted trigger · Roads to Power files
has_any_gallowsbait_xp_trigger
has_any_gallowsbait_xp_trigger = yesgame/common/scripted_triggers/07_ep3_triggers.txt, line 1186 (29 lines). No parameters.
has_any_gallowsbait_xp_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1186 of its file. It takes no parameters: has_any_gallowsbait_xp_trigger = yes (or no). The game's script calls it in 1 place, among them …: ... Done That (event pilgrimage.7000). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
One of these
- Gallowsbait (bandit) experience at least 1
or
Gallowsbait (trickster) experience at least 1or
Gallowsbait (marauder) experience at least 1or
Gallowsbait (poacher) experience at least 1or
Gallowsbait (thief) experience at least 1
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (29 lines of game script)
has_any_gallowsbait_xp_trigger = {
OR = {
has_trait_xp = {
trait = gallowsbait
track = bandit
value >= 1
}
has_trait_xp = {
trait = gallowsbait
track = trickster
value >= 1
}
has_trait_xp = {
trait = gallowsbait
track = marauder
value >= 1
}
has_trait_xp = {
trait = gallowsbait
track = poacher
value >= 1
}
has_trait_xp = {
trait = gallowsbait
track = thief
value >= 1
}
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_any_gallowsbait_xp_trigger.
Events (1)
- …: ... Done That
pilgrimage.7000
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.