CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_any_debilitating_illness

has_any_debilitating_illness = yes

game/common/scripted_triggers/20_health_triggers.txt, line 9 (3 lines). No parameters.

has_any_debilitating_illness is a scripted trigger in Crusader Kings III, written at line 9 of its file. It takes no parameters: has_any_debilitating_illness = yes (or no). The game's script calls it in 18 places, among them Capital Examination: A Tentative Start (event travel_start_event.1100), Danger: … Overboard! (event travel_danger_events.4000) and Debate: The Challenge (event travel_start_event.1120). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.

What it checks

  • Has one of the traits: Ill, Pneumonia, Leper, Gout Ridden, Consumption, Cancer, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Holy Fire, Sickly

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (3 lines of game script)
has_any_debilitating_illness = { #Check for any illness that would warrant the sick animation
	has_trait_with_flag = debilitating_illness
}

As written in game/common/scripted_triggers/20_health_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_any_debilitating_illness.

Events (15)

9 more

Scripted triggers inside an event file (1)

  • petition_head_of_faith_arrival_recipient_poor_health_trigger

On actions (the game's own hooks) (1)

  • yearly_health_pulse

Script values (1)

  • study_commander_trait_success_chance_value

Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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