CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · The Fate of Iberia files

has_any_best_friend_synergy_bonus_modifier_trigger

has_any_best_friend_synergy_bonus_modifier_trigger = yes

game/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 109 (34 lines). No parameters.

has_any_best_friend_synergy_bonus_modifier_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 109 of its file. It takes no parameters: has_any_best_friend_synergy_bonus_modifier_trigger = yes (or no). The game's script calls it in 3 places, among them on_death (on action), on_death_relation_best_friend (on action) and on_remove_relation_best_friend (on action). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (34 lines of game script)
has_any_best_friend_synergy_bonus_modifier_trigger = {
	OR = {
		has_character_modifier = fp2_single_synergy_diplomacy_modifier
		has_character_modifier = fp2_single_synergy_martial_modifier
		has_character_modifier = fp2_single_synergy_stewardship_modifier
		has_character_modifier = fp2_single_synergy_intrigue_modifier
		has_character_modifier = fp2_single_synergy_learning_modifier
		has_character_modifier = fp2_double_synergy_diplomacy_diplomacy_modifier
		has_character_modifier = fp2_double_synergy_diplomacy_martial_modifier
		has_character_modifier = fp2_double_synergy_diplomacy_stewardship_modifier
		has_character_modifier = fp2_double_synergy_diplomacy_intrigue_modifier
		has_character_modifier = fp2_double_synergy_diplomacy_learning_modifier
		has_character_modifier = fp2_double_synergy_martial_diplomacy_modifier
		has_character_modifier = fp2_double_synergy_martial_martial_modifier
		has_character_modifier = fp2_double_synergy_martial_stewardship_modifier
		has_character_modifier = fp2_double_synergy_martial_intrigue_modifier
		has_character_modifier = fp2_double_synergy_martial_learning_modifier
		has_character_modifier = fp2_double_synergy_stewardship_diplomacy_modifier
		has_character_modifier = fp2_double_synergy_stewardship_martial_modifier
		has_character_modifier = fp2_double_synergy_stewardship_stewardship_modifier
		has_character_modifier = fp2_double_synergy_stewardship_intrigue_modifier
		has_character_modifier = fp2_double_synergy_stewardship_learning_modifier
		has_character_modifier = fp2_double_synergy_intrigue_diplomacy_modifier
		has_character_modifier = fp2_double_synergy_intrigue_martial_modifier
		has_character_modifier = fp2_double_synergy_intrigue_stewardship_modifier
		has_character_modifier = fp2_double_synergy_intrigue_intrigue_modifier
		has_character_modifier = fp2_double_synergy_intrigue_learning_modifier
		has_character_modifier = fp2_double_synergy_learning_diplomacy_modifier
		has_character_modifier = fp2_double_synergy_learning_martial_modifier
		has_character_modifier = fp2_double_synergy_learning_stewardship_modifier
		has_character_modifier = fp2_double_synergy_learning_intrigue_modifier
		has_character_modifier = fp2_double_synergy_learning_learning_modifier
	}
}

As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_any_best_friend_synergy_bonus_modifier_trigger.

On actions (the game's own hooks) (3)

  • on_death
  • on_death_relation_best_friend
  • on_remove_relation_best_friend

Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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