CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

has_an_active_mandala_contract_trigger

has_an_active_mandala_contract_trigger = yes

game/common/scripted_triggers/tgp_mandala_task_contract_triggers.txt, line 3 (47 lines). No parameters.

has_an_active_mandala_contract_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 3 of its file. It takes no parameters: has_an_active_mandala_contract_trigger = yes (or no). The game's script calls it in 2 places, among them Mandala Ritual: A Tentative Start (event travel_start_event.1110) and Towards Greener Pastures (event travel_start_event.1000). Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_task_contract_triggers.txt.

What it checks

  • Any character active contract:
    • One of these

      • has_task_contract_type = mandala_realm_contract_0001
      • or

        has_task_contract_type = mandala_realm_contract_0002
      • or

        has_task_contract_type = mandala_realm_contract_0003
      • or

        has_task_contract_type = mandala_realm_contract_0004
      • or

        has_task_contract_type = mandala_realm_contract_0005
      • or

        has_task_contract_type = mandala_realm_contract_0006
      • or

        has_task_contract_type = mandala_realm_contract_0007
      • or

        has_task_contract_type = mandala_realm_contract_0008
      • or

        has_task_contract_type = mandala_realm_contract_0009
      • or

        has_task_contract_type = mandala_realm_contract_0010
      • or

        has_task_contract_type = mandala_realm_contract_0011
      • or

        has_task_contract_type = mandala_realm_contract_0012
      • or

        has_task_contract_type = mandala_realm_contract_0013
      • or

        has_task_contract_type = mandala_realm_contract_0014
      • or

        has_task_contract_type = mandala_realm_contract_0015
      • or

        has_task_contract_type = mandala_realm_contract_0016
      • or

        has_task_contract_type = mandala_realm_contract_0017
      • or

        has_task_contract_type = mandala_realm_contract_0018
      • or

        has_task_contract_type = mandala_realm_contract_0019
      • or

        has_task_contract_type = mandala_realm_contract_0020
      • or

        has_task_contract_type = mandala_realm_contract_0021
      • or

        has_task_contract_type = mandala_realm_contract_0022
      • or

        has_task_contract_type = mandala_realm_contract_0023
      • or

        has_task_contract_type = mandala_realm_contract_0024
      • or

        has_task_contract_type = mandala_realm_contract_0025
      • or

        has_task_contract_type = mandala_realm_contract_0026
      • or

        has_task_contract_type = mandala_realm_contract_0027
      • or

        has_task_contract_type = mandala_realm_contract_0028
      • or

        has_task_contract_type = mandala_realm_contract_0029
      • or

        has_task_contract_type = mandala_realm_contract_0030
      • or

        has_task_contract_type = mandala_realm_contract_0031
      • or

        has_task_contract_type = mandala_realm_contract_0032
      • or

        has_task_contract_type = mandala_realm_contract_0033
      • or

        has_task_contract_type = mandala_realm_contract_0034
      • or

        has_task_contract_type = mandala_realm_contract_0035
      • or

        has_task_contract_type = mandala_realm_contract_0036
      • or

        has_task_contract_type = mandala_realm_contract_0037
      • or

        has_task_contract_type = mandala_realm_contract_0038
      • or

        has_task_contract_type = mandala_realm_contract_0039
      • or

        has_task_contract_type = mandala_realm_contract_0040
      • or

        has_task_contract_type = mandala_realm_contract_0041

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (47 lines of game script)
has_an_active_mandala_contract_trigger = {
	any_character_active_contract = {
		OR = {
			has_task_contract_type = mandala_realm_contract_0001
			has_task_contract_type = mandala_realm_contract_0002
			has_task_contract_type = mandala_realm_contract_0003
			has_task_contract_type = mandala_realm_contract_0004
			has_task_contract_type = mandala_realm_contract_0005
			has_task_contract_type = mandala_realm_contract_0006
			has_task_contract_type = mandala_realm_contract_0007
			has_task_contract_type = mandala_realm_contract_0008
			has_task_contract_type = mandala_realm_contract_0009
			has_task_contract_type = mandala_realm_contract_0010
			has_task_contract_type = mandala_realm_contract_0011
			has_task_contract_type = mandala_realm_contract_0012
			has_task_contract_type = mandala_realm_contract_0013
			has_task_contract_type = mandala_realm_contract_0014
			has_task_contract_type = mandala_realm_contract_0015
			has_task_contract_type = mandala_realm_contract_0016
			has_task_contract_type = mandala_realm_contract_0017
			has_task_contract_type = mandala_realm_contract_0018
			has_task_contract_type = mandala_realm_contract_0019
			has_task_contract_type = mandala_realm_contract_0020
			has_task_contract_type = mandala_realm_contract_0021
			has_task_contract_type = mandala_realm_contract_0022
			has_task_contract_type = mandala_realm_contract_0023
			has_task_contract_type = mandala_realm_contract_0024
			has_task_contract_type = mandala_realm_contract_0025
			has_task_contract_type = mandala_realm_contract_0026
			has_task_contract_type = mandala_realm_contract_0027
			has_task_contract_type = mandala_realm_contract_0028
			has_task_contract_type = mandala_realm_contract_0029
			has_task_contract_type = mandala_realm_contract_0030
			has_task_contract_type = mandala_realm_contract_0031
			has_task_contract_type = mandala_realm_contract_0032
			has_task_contract_type = mandala_realm_contract_0033
			has_task_contract_type = mandala_realm_contract_0034
			has_task_contract_type = mandala_realm_contract_0035
			has_task_contract_type = mandala_realm_contract_0036
			has_task_contract_type = mandala_realm_contract_0037
			has_task_contract_type = mandala_realm_contract_0038
			has_task_contract_type = mandala_realm_contract_0039
			has_task_contract_type = mandala_realm_contract_0040
			has_task_contract_type = mandala_realm_contract_0041
		}
	}
}

As written in game/common/scripted_triggers/tgp_mandala_task_contract_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_an_active_mandala_contract_trigger.

Events (2)

Source: game/common/scripted_triggers/tgp_mandala_task_contract_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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