Scripted trigger
has_active_diarch_for_factions_trigger
has_active_diarch_for_factions_trigger = { TARGET = … }game/common/scripted_triggers/00_faction_triggers.txt, line 219 (4 lines). Parameters: $TARGET$.
has_active_diarch_for_factions_trigger is a scripted trigger in Crusader Kings III, written at line 219 of its file. A call passes 1 parameter: TARGET. The game's script calls it in 2 places, among them pluralism_fundamentalism_dual_modifier (scripted modifier) and pluralism_fundamentalism_modifier (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/00_faction_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
has_active_diarch_for_factions_trigger = {
exists = $TARGET$.diarch
NOT = { $TARGET$.faith = $TARGET$.diarch.faith }
}As written in game/common/scripted_triggers/00_faction_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_active_diarch_for_factions_trigger.
Scripted modifiers (AI weights) (2)
- pluralism_fundamentalism_dual_modifier
- pluralism_fundamentalism_modifier
Source: game/common/scripted_triggers/00_faction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.