Scripted trigger · By God Alone files
has_accessible_cathedral_tier_2_upgrade_site_trigger
has_accessible_cathedral_tier_2_upgrade_site_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 915 (27 lines). No parameters.
has_accessible_cathedral_tier_2_upgrade_site_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 915 of its file. It takes no parameters: has_accessible_cathedral_tier_2_upgrade_site_trigger = yes (or no). The game's script calls it in 1 place, among them pam_cathedral_02 (great project). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (27 lines of game script)
has_accessible_cathedral_tier_2_upgrade_site_trigger = {
trigger_if = {
limit = {
NOT = {
this = faith.religious_head
}
is_clergy = no
}
any_sub_realm_county = {
any_county_province = {
is_valid_cathedral_upgrade_spot_in_province_trigger = yes
}
}
}
trigger_else = {
faith = {
any_faith_ruler = {
highest_held_title_tier >= tier_county
any_realm_county = {
any_county_province = {
is_valid_cathedral_upgrade_spot_in_province_trigger = yes
}
}
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_accessible_cathedral_tier_2_upgrade_site_trigger.
Great projects (1)
- pam_cathedral_02
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.