CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_a_bad_stress_coping_trait_trigger

has_a_bad_stress_coping_trait_trigger = yes

game/common/scripted_triggers/00_stress_triggers.txt, line 67 (13 lines). No parameters.

has_a_bad_stress_coping_trait_trigger is a scripted trigger in Crusader Kings III, written at line 67 of its file. It takes no parameters: has_a_bad_stress_coping_trait_trigger = yes (or no). The game's script calls it in 2 places, among them Repentance in … (event pilgrimage.6750) and The Ceremony (event coronation_events.0205). Patch 1.20.1.2, from game/common/scripted_triggers/00_stress_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
has_a_bad_stress_coping_trait_trigger = {
	OR = {
		has_trait = drunkard
		has_trait = hashishiyah
		has_trait = rakish
		has_trait = irritable
		has_trait = flagellant
		has_trait = profligate
		has_trait = contrite
		has_trait = comfort_eater
		has_trait = inappetetic
	}
}

As written in game/common/scripted_triggers/00_stress_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_a_bad_stress_coping_trait_trigger.

Events (2)

Source: game/common/scripted_triggers/00_stress_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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