Scripted trigger
has_a_bad_stress_coping_trait_trigger
has_a_bad_stress_coping_trait_trigger = yesgame/common/scripted_triggers/00_stress_triggers.txt, line 67 (13 lines). No parameters.
has_a_bad_stress_coping_trait_trigger is a scripted trigger in Crusader Kings III, written at line 67 of its file. It takes no parameters: has_a_bad_stress_coping_trait_trigger = yes (or no). The game's script calls it in 2 places, among them Repentance in … (event pilgrimage.6750) and The Ceremony (event coronation_events.0205). Patch 1.20.1.2, from game/common/scripted_triggers/00_stress_triggers.txt.
What it checks
One of these
- Has the Trait: Drunkard
or
Has the Trait: Hashishiyahor
Has the Trait: Rakishor
Has the Trait: Irritableor
Has the Trait: Flagellantor
Has the Trait: Profligateor
Has the Trait: Contriteor
Has the Trait: Comfort Eateror
Has the Trait: Inappetetic
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
has_a_bad_stress_coping_trait_trigger = {
OR = {
has_trait = drunkard
has_trait = hashishiyah
has_trait = rakish
has_trait = irritable
has_trait = flagellant
has_trait = profligate
has_trait = contrite
has_trait = comfort_eater
has_trait = inappetetic
}
}As written in game/common/scripted_triggers/00_stress_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_a_bad_stress_coping_trait_trigger.
Events (2)
- Repentance in …
pilgrimage.6750 - The Ceremony
coronation_events.0205
Source: game/common/scripted_triggers/00_stress_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.