Scripted trigger · Tours and Tournaments files
gunpowder_attribute_trigger
gunpowder_attribute_trigger = yesgame/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 576 (30 lines). No parameters.
gunpowder_attribute_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 576 of its file. It takes no parameters: gunpowder_attribute_trigger = yes (or no). The game's script calls it in 2 places, among them Gunner (accolade types) and knight_qualify_for_accolade (combat phase events). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
What it checks
- Any of these: The Acclaimed Knight is a Erudite · The Acclaimed Knight's Learning Skill is higher or equal 12 or higher · May become available when the Acclaimed Knight fights a Battle alongside any Handgunner Men-at-Arms
- Any of these: The Acclaimed Knight's Culture has the Gunpowder Innovation · The Acclaimed Knight's Culture has the Fire Medicine Innovation
- Accolade has not already specialized in a Men-at-Arms-type Accolade Attribute
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (30 lines of game script)
gunpowder_attribute_trigger = {
custom_tooltip = {
text = gunpowder_attribute.unlock_tt
OR = {
var:gunpowder_attribute_unlock ?= yes
has_trait = erudite
learning >= skill_accolade_acceptable_value
}
}
custom_tooltip = {
text = gunpowder_attribute.unlock_tt_2
culture = {
OR = {
has_innovation = innovation_gunpowder
has_innovation = innovation_fire_medicine
}
}
}
custom_tooltip = {
text = single_maa_attribute_allowance
trigger_if = {
limit = {
exists = accolade
}
accolade = {
NOT = { has_accolade_category = men_at_arms }
}
}
}
}As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls gunpowder_attribute_trigger.
Accolade types (1)
- Gunner
Combat phase events (1)
- knight_qualify_for_accolade
Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.