Scripted trigger
guest_vassal_candidate_bad_traits_trigger
guest_vassal_candidate_bad_traits_trigger = yesgame/common/scripted_triggers/00_courtier_guest_management_triggers.txt, line 690 (7 lines). No parameters.
guest_vassal_candidate_bad_traits_trigger is a scripted trigger in Crusader Kings III, written at line 690 of its file. It takes no parameters: guest_vassal_candidate_bad_traits_trigger = yes (or no). The game's script calls it in 1 place, among them guest_vassal_candidate_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
guest_vassal_candidate_bad_traits_trigger = {
OR = { #Gives -opinion of liege
has_trait = ambitious
has_trait = arrogant
has_trait = impatient
}
}As written in game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls guest_vassal_candidate_bad_traits_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_courtier_guest_management_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.