Scripted trigger
guest_male_female_balance_trigger
guest_male_female_balance_trigger = yesgame/common/scripted_triggers/00_courtier_guest_management_triggers.txt, line 723 (5 lines). No parameters.
guest_male_female_balance_trigger is a scripted trigger in Crusader Kings III, written at line 723 of its file. It takes no parameters: guest_male_female_balance_trigger = yes (or no). The game's script calls it in 1 place, among them guest_management (courtier guest management). Patch 1.20.1.2, from game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
guest_male_female_balance_trigger = { #are you interesting enough to get "upbalanced" to make up for lack of available positions due to your gender?
is_adult = yes
age <= 65
is_lowborn = no
}As written in game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls guest_male_female_balance_trigger.
Courtier guest management (1)
- guest_management
Source: game/common/scripted_triggers/00_courtier_guest_management_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.