Scripted trigger
guest_herder_candidate_trigger
guest_herder_candidate_trigger = yesgame/common/scripted_triggers/00_courtier_guest_management_triggers.txt, line 849 (7 lines). No parameters.
guest_herder_candidate_trigger is a scripted trigger in Crusader Kings III, written at line 849 of its file. It takes no parameters: guest_herder_candidate_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.
What it checks
- Government is unplayable
- Has the Trait: Seasoned Pastoralist
- Your rite:
rite_has_dominant_ruling_gender = prev
- Is under 45 years old
- Is at least 25 years old
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
guest_herder_candidate_trigger = {
government_has_flag = government_is_herder
has_trait = lifestyle_seasoned_pastor
root.rite = { rite_has_dominant_ruling_gender = prev }
age < 45
age >= 25
}As written in game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_courtier_guest_management_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.