Scripted trigger · The Northern Lords files
gruesome_sacrifices_grand_blot_can_continue_trigger
gruesome_sacrifices_grand_blot_can_continue_trigger = yesgame/common/scripted_triggers/01_fp1_scripted_triggers.txt, line 271 (7 lines). No parameters.
gruesome_sacrifices_grand_blot_can_continue_trigger is a scripted trigger in Crusader Kings III, in the The Northern Lords files, written at line 271 of its file. It takes no parameters: gruesome_sacrifices_grand_blot_can_continue_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
gruesome_sacrifices_grand_blot_can_continue_trigger = {
# Standard checks. Using a more lenient trigger here because we don't want to cancel the blot if you're in events or go on a hunt
#is_available_at_peace_adult_lenient = yes
scope:activity ?= {
has_activity_type = activity_gruesome_festival
}
}As written in game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/01_fp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.