CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

graphical_wilderness_ocean_trigger

graphical_wilderness_ocean_trigger = yes

game/common/scripted_triggers/00_illustration_triggers.txt, line 157 (3 lines). No parameters.

graphical_wilderness_ocean_trigger is a scripted trigger in Crusader Kings III, written at line 157 of its file. It takes no parameters: graphical_wilderness_ocean_trigger = yes (or no). The game's script calls it in 4 places, among them terrain_activity (event backgrounds), terrain_scope (event backgrounds) and wilderness_activity (event backgrounds). Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (3 lines of game script)
graphical_wilderness_ocean_trigger = {
	is_sea_province = yes
}

As written in game/common/scripted_triggers/00_illustration_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls graphical_wilderness_ocean_trigger.

Event backgrounds (4)

  • terrain_activity
  • terrain_scope
  • wilderness_activity
  • wilderness_scope

Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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