Scripted trigger
graphical_wilderness_ocean_trigger
graphical_wilderness_ocean_trigger = yesgame/common/scripted_triggers/00_illustration_triggers.txt, line 157 (3 lines). No parameters.
graphical_wilderness_ocean_trigger is a scripted trigger in Crusader Kings III, written at line 157 of its file. It takes no parameters: graphical_wilderness_ocean_trigger = yes (or no). The game's script calls it in 4 places, among them terrain_activity (event backgrounds), terrain_scope (event backgrounds) and wilderness_activity (event backgrounds). Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
graphical_wilderness_ocean_trigger = {
is_sea_province = yes
}As written in game/common/scripted_triggers/00_illustration_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls graphical_wilderness_ocean_trigger.
Event backgrounds (4)
- terrain_activity
- terrain_scope
- wilderness_activity
- wilderness_scope
Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.