Scripted trigger
governor_can_be_called_as_ally_in_expedition_war_basic_trigger
governor_can_be_called_as_ally_in_expedition_war_basic_trigger = yesgame/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 532 (8 lines). No parameters.
governor_can_be_called_as_ally_in_expedition_war_basic_trigger is a scripted trigger in Crusader Kings III, written at line 532 of its file. It takes no parameters: governor_can_be_called_as_ally_in_expedition_war_basic_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
scope:actor.liege:has_diarchy_parameter = unlock_diarch_requests_military_expedition_interaction
scope:recipient:liege ?= scope:actor.liege- they has administrative government mechanic
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
governor_can_be_called_as_ally_in_expedition_war_basic_trigger = {
scope:actor.liege ?= { has_diarchy_parameter = unlock_diarch_requests_military_expedition_interaction }
scope:recipient = {
liege ?= scope:actor.liege
# Must be a governor.
government_has_mechanic = administrative
}
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.