CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

governor_can_be_called_as_ally_in_expedition_war_basic_trigger

governor_can_be_called_as_ally_in_expedition_war_basic_trigger = yes

game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 532 (8 lines). No parameters.

governor_can_be_called_as_ally_in_expedition_war_basic_trigger is a scripted trigger in Crusader Kings III, written at line 532 of its file. It takes no parameters: governor_can_be_called_as_ally_in_expedition_war_basic_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

What it checks

  • scope:actor.liege:
    • has_diarchy_parameter = unlock_diarch_requests_military_expedition_interaction
  • scope:recipient:
    • liege ?= scope:actor.liege
    • they has administrative government mechanic

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
governor_can_be_called_as_ally_in_expedition_war_basic_trigger = {
	scope:actor.liege ?= { has_diarchy_parameter = unlock_diarch_requests_military_expedition_interaction }
	scope:recipient = {
		liege ?= scope:actor.liege
		# Must be a governor.
		government_has_mechanic = administrative
	}
}

As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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