Scripted trigger · By God Alone files
friendly_support_base_trigger
friendly_support_base_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 6489 (39 lines). No parameters.
friendly_support_base_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 6489 of its file. It takes no parameters: friendly_support_base_trigger = yes (or no). The game's script calls it in 2 places, among them friendly_support_secular_trigger (scripted trigger) and friendly_support_trigger (scripted trigger). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
- If played by the AI:
- Ai compassion at least 0
- Ai honor at least 0
- Ai sociability at least -20
- Ai greed at least -20
scope:actor:- … must have at least +80 Opinion of you
scope:actor:One of these
has_relation_friend = scope:recipientor
is_close_family_of = scope:recipientor
has_relation_soulmate = scope:recipientor
is_spouse_of = scope:recipientor
has_relation_blood_brother = scope:recipientor
has_relation_ward = scope:recipient
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (39 lines of game script)
friendly_support_base_trigger = {
#AI precautions
trigger_if = {
limit = {
is_ai = yes
}
ai_compassion >= 0
ai_honor >= 0
ai_sociability >= low_negative_ai_value
ai_greed >= low_negative_ai_value
}
scope:actor = {
NOR = {
has_trait = disloyal
has_trait = denounced
}
piety_level >= 1
}
custom_tooltip = {
text = recipient_opinion_80_req
scope:recipient = {
opinion = {
target = scope:actor
value >= 80
}
}
}
scope:actor = {
OR = {
has_relation_friend = scope:recipient
is_close_family_of = scope:recipient
has_relation_soulmate = scope:recipient
is_spouse_of = scope:recipient
has_relation_blood_brother = scope:recipient
has_relation_ward = scope:recipient
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls friendly_support_base_trigger.
Scripted triggers (2)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.