CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Legacy of Persia files

fp3_name_read_in_friday_prayer_decision_liege_requirements_trigger

fp3_name_read_in_friday_prayer_decision_liege_requirements_trigger = yes

game/common/scripted_triggers/06_fp3_scripted_triggers.txt, line 348 (19 lines). No parameters.

fp3_name_read_in_friday_prayer_decision_liege_requirements_trigger is a scripted trigger in Crusader Kings III, in the Legacy of Persia files, written at line 348 of its file. It takes no parameters: fp3_name_read_in_friday_prayer_decision_liege_requirements_trigger = yes (or no). The game's script calls it in 2 places, among them Declare Stance in the Iranian Intermezzo (decision) and read_name_in_friday_prayer_guts_apply_sundry_changes_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/06_fp3_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
fp3_name_read_in_friday_prayer_decision_liege_requirements_trigger = {
	OR = {
		top_liege = this
		custom_description = {
			text = name_read_in_friday_prayer_crown_authority
			top_liege != this
			liege ?= { has_realm_law = crown_authority_0  }
		}
		AND = {
			has_trait = fp3_struggle_detractor
			liege = { has_title = title:d_sunni }
		}
		# We have to trigger_if this for tooltip reasons.
		trigger_if = {
			limit = { top_liege != this }
			liege = { government_has_flag = government_is_tribal }
		}
	}
}

As written in game/common/scripted_triggers/06_fp3_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp3_name_read_in_friday_prayer_decision_liege_requirements_trigger.

Source: game/common/scripted_triggers/06_fp3_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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